
After buying everything needed, leave gta online.



You can also spawn any vehicle model as an object. Quarter Pipe - prop_skate_quartpipe - 0x326D3DB1 Half Pipe - prop_skate_halfpipe - 0xF66F582F Sandy Shores Area - cs4_lod_02_slod3 - 0xBC1C27CD Zancudo UFO - dt1_tc_dufo_core - 0x7D79DAD4 * Here are a few fun objects you can now spawn with this patch: ProcWriteBytes(gamePID, (void*)0xF6EF75, objectBypassASM, sizeof(objectBypassASM)) // 1.00: US - 0xD4A771, EU - 0xD4A781 ProcWriteBytes(gamePID, executableSpace, gtaPayload, gtaPayloadSize) ProcReadBytes(gamePID, >aVars->executableSpace, &executableSpace, sizeof(executableSpace))

Use the region checking done elsewhere in main.c to make sure you use the right address for the right region on 1.00. The current address being used (0xF6EF75) is for 1.27, but the 1.00 addresses are also listed. Replace the startExecution function inside main.c in your GTA payload with the following. Many of these objects require visiting their original locations before you can spawn them. This allows for spawning numerous objects that couldn't previously be spawned such as buildings, sections of the map, and much more. * The following is an object bypass for GTA 1.00 and 1.27.
